Featured: Mobile Frame Zero Gametype Variant: ELP
Mobile Frame Zero Gametype Variant: ELP
Gametype Variant: Escape Location Prime
All rules same as MFZ:RA unless listed otherwise
Looking up to realize that the planet is only a few hours from being glassed entirely, Obelisk squad’s commander orders his team to hightail it to the interstellar communications array in the nearest city. Meanwhile, seeing the ships looming overhead and detecting the charging of their weapons, the Ijad squadron sends a detail to the large comms array, a city away, to let their commanders know of and how stop the impending destruction.
Ruler size may be increased to compensate for enlarged battlefield, but number of units on ruler should remain the same.
Battlefield should be up to twice the size in the longest dimension of a normal playing field, and teams should begin as far away from each other and the center as possible. A large, central station is to be placed in the center of the map, with at least one smaller station per team a quarter of di